Introduction
After more than a month of striking, video game performers have successfully reached agreements with 80 video games that have signed interim or tiered budget agreements. These agreements include the artificial intelligence provisions that performers have been advocating for.
Background
Members of the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) began their strike in July. This action followed stalled negotiations with major game industry companies over AI protections. The union expressed concerns that game voice actors and motion capture artists’ likenesses could be replicated by AI without their consent or fair compensation.
Details of the Agreement
The agreements were announced by SAG-AFTRA and allow performers affected by the work stoppage to resume work on these projects. However, the strike continues against other major video game publishers, such as Disney, Warner Bros., and Electronic Arts Productions Inc.
The interim agreement includes wage improvements, protections against exploitative uses of AI, and safety measures for physical and vocal performance stress. The tiered budget agreement aims to make union talent more accessible for independent developers and smaller-budget projects while ensuring performers receive protections.
Statements from SAG-AFTRA
Duncan Crabtree-Ireland, the national executive director and chief negotiator for SAG-AFTRA, stated that companies signing these agreements are preserving the human art and creativity essential to interactive storytelling. He emphasized that the willingness of many companies to agree to these AI terms demonstrates their reasonableness and feasibility.
Future Implications
The union also announced that game development studio Lightspeed L.A. has agreed to produce current and future games, including the popular title “Last Sentinel,” under the union’s interim agreement. This allows them to work with union talent despite the ongoing strike.
Conclusion
These developments highlight a significant step forward for video game performers seeking fair treatment and protections in an industry increasingly influenced by artificial intelligence.
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